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Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr. If you have any issues, ideas or just critiscm to give - positive or negative - feel free.įeel free to redistrubute any of my work, but please give credit to me if you do. Donkey Kong (also referred to as Donkey Kong 94) is a 1994 platform video game developed by Nintendo and Pax Softnica and published by Nintendo for the Game Boy. I'm open to any feedback, it's important to me. I did try taking the entire stage from the original, but it looked more awkward than I thought. In terms of AI, he should easily take on many regular chars - even mananged to take down ZET's Shana a few times during tests - though he completly fails against superarmor. Might be good for a final boss in an arcade run.
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It's an action game, set in an arcade and platform themes and it was released on Amstrad CPC, Apple II, Atari 7800, Atari 8-bit, ColecoVision, Commodore 64, Intellivision and VIC-20 as well. While I do still make my stuff for AI vs Ai, this might actually be one that's easier for a player. Here is the video game Donkey Kong Released in 1983 on DOS, it's still available and playable with some tinkering. A sort of custom conversion of the final boss from Donkey Kong '94, adjusted to fit for a fighting game. Donkey Kong original edition i hope its the arcade version cause thats the original. Technically not my first character, but the first one to release. Seriously, give Fast 5 a try and you'll never want ot go back. It might work perfectly on normal speed, but that's just far too slow for me. Mind that my stuff is not only intended for Ai vs AI - therefore might be quite cheap to fight - but was also developed under Fast 5 and works best at that speed.
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