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For example, the Sheltem plot is first introduced when the adventurers visit the site of a crashed space ship and are told by aliens that their prisoner is at large in the world. This was a relatively common trait of early CRPGs, as also seen in the oldest Ultima and Wizardry titles. Īlthough it appears to take place in a straightforward medieval fantasy setting of knights in armor, mythical monsters and magicians, a number of science fiction elements are revealed later in the game, down to the actual meaning of VARN (Vehicular Astropod Research Nacelle). At the end of the game they go through the "Gates to Another World" and travel to CRON, not knowing that Sheltem has also escaped to that world. They end up unmasking Sheltem, who had been masquerading as the King, and defeating his evil machinations. While trying to discover the Inner Sanctum, the heroes discover information about a mysterious character named Corak and his hunt for the missing villain Sheltem. The game centers on six adventurers who are trying to discover the secret of the Inner Sanctum: a kind of "holy grail" quest. The game is set on the world of VARN which features expansive outdoor terrain, castles, caves, underground cities and an Astral Plane. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s. Might and Magic Book One: The Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popular and influential Might and Magic franchise.
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